| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 575 | +108 | 2411 |
| Mana | 320 | +40 | 1000 |
| HP Regen /5 | 7.0 | +0.75 | 19.8 |
| Armor | 25.0 | +5 | 110.0 |
| Magic Resist |
Built from 268 augments for Azir; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 56.0 | +3.5 | 115.5 |
| Attack Speed | 0.625 | โ | โ |
| AS Growth | 5.0% | โ | โ |
| Attack Range | 525 | โ | โ |
| Move Speed | 330 | โ | โ |
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
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