| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 630 | +103 | 2381 |
| Mana | 350 | +50 | 1200 |
| HP Regen /5 | 5.5 | +0.55 | 14.9 |
| Armor | 34.0 | +5 | 119.0 |
| Magic Resist |
Built from 268 augments for Bard; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 52.0 | +3 | 103.0 |
| Attack Speed | 0.658 | — | — |
| AS Growth | 2.0% | — | — |
| Attack Range | 500 | — | — |
| Move Speed | 335 | — | — |
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
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