| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 610 | +100 | 2310 |
| Mana | 350 | +40 | 1030 |
| HP Regen /5 | 5.5 | +0.55 | 14.9 |
| Armor | 27.0 | +4.5 | 103.5 |
| Magic Resist |
Built from 268 augments for Corki; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 52.0 | +2 | 86.0 |
| Attack Speed | 0.644 | โ | โ |
| AS Growth | 2.8% | โ | โ |
| Attack Range | 550 | โ | โ |
| Move Speed | 325 | โ | โ |
A percentage of Corki's basic attack damage is dealt as bonus true damage.
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
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