| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 600 | +102 | 2334 |
| Mana | 375 | +70 | 1565 |
| HP Regen /5 | 4.0 | +0.65 | 15.1 |
| Armor | 24.0 | +4.2 | 95.4 |
| Magic Resist |
Built from 268 augments for Ezreal; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 60.0 | +3.75 | 123.8 |
| Attack Speed | 0.625 | — | — |
| AS Growth | 2.5% | — | — |
| Attack Range | 550 | — | — |
| Move Speed | 325 | — | — |
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
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