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Patch 26.13

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Fizz

Fizz

66/172B
48.7% WR8.4% PRPatch 26.13
assassinfighter
attackccdotmovementon_hit

Strong Combos

Chain ReactionChain ReactionS
VulnerabilityVulnerabilityS

Base Stats

StatBase+/lvl@18
Health640+1062442
Mana317+521201
HP Regen /58.0+0.719.9
Armor26.0+4.6104.2
Magic Resist

Abilities

Magic DamageMelee
Damage
Durability
CC
Mobility
Utility

Champion-Specific Pool

Built from 268 augments for Fizz; 268 remain after Mayhem tailoring gates.

Resource
Mana
Attack Type
Melee
Damage Type
Magic Damage
Tags
attack, cc, dot, movement, on_hit

Rarity mix

Silver79
Gold99
Prismatic90
Members only

The Advisor scores your three augment offers in real time โ€” for your champion, round, and rerolls. It's part of membership.

Best Augments โ€” Oracle Ranked

Members only

The Advisor scores your three augment offers in real time โ€” for your champion, round, and rerolls. It's part of membership.

32.0
+2.05
66.8
Attack Damage58.0+3109.0
Attack Speed0.658โ€”โ€”
AS Growth3.1%โ€”โ€”
Attack Range175โ€”โ€”
Move Speed335โ€”โ€”
Nimble Fighter
passive
Nimble Fighter
Dmg 30โ€“90AP 1%Cost 40Range 600AoE

Fizz can move through units and takes a flat amount of reduced damage from all sources

Urchin Strike
Q
Urchin Strike
Dmg 10โ€“70tAD 100%CD 8โ€“6sCost 50Range 550On-Hit

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Seastone Trident
W
Seastone Trident
Dmg 30โ€“90CD 7โ€“3sCost 30โ€“70Range 600DoTAoEOn-Hit

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Playful / Trickster
E
Playful / Trickster
Dmg 80โ€“280AP 95%CD 16โ€“8sCost 75โ€“95ground 2sRange 400AoE

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Chum the Waters
R
Chum the Waters
AP 60%CD 120โ€“80sCost 100knockup 2sRange 1300AoE

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

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