| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 625 | +106 | 2427 |
| Mana | 325 | +40 | 1005 |
| HP Regen /5 | 8.0 | +0.7 | 19.9 |
| Armor | 33.0 | +4.6 | 111.2 |
| Magic Resist | 30.0 | +1.3 | 52.1 |
| Attack Damage | 66.0 | +4 | 134.0 |
| Attack Speed |
Built from 268 augments for Graves; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 0.475 |
| โ |
| โ |
| AS Growth | 3.0% | โ | โ |
| Attack Range | 425 | โ | โ |
| Move Speed | 340 | โ | โ |
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
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