| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 625 | +106 | 2427 |
| Mana | 280 | +40 | 960 |
| HP Regen /5 | 7.0 | +0.75 | 19.8 |
| Armor | 32.0 | +5.45 | 124.7 |
| Magic Resist |
Built from 268 augments for Hecarim; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 32.0 |
| +2.05 |
| 66.8 |
| Attack Damage | 66.0 | +3.7 | 128.9 |
| Attack Speed | 0.670 | — | — |
| AS Growth | 2.5% | — | — |
| Attack Range | 175 | — | — |
| Move Speed | 345 | — | — |
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
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