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⌂Home▤Tiers⚡◆Augments
Hecarim

Hecarim

55/172B
48.3% WR9.7% PRPatch 26.13
fightertank
attackccdotmovementon_hittank

Strong Combos

Chain ReactionChain ReactionS
Infernal ConduitInfernal ConduitS

Base Stats

StatBase+/lvl@18
Health625+1062427
Mana280+40960
HP Regen /57.0+0.7519.8
Armor32.0+5.45124.7
Magic Resist

Abilities

Physical DamageMelee
Damage
Durability
CC
Mobility
Utility

Champion-Specific Pool

Built from 268 augments for Hecarim; 268 remain after Mayhem tailoring gates.

Resource
Mana
Attack Type
Melee
Damage Type
Physical Damage
Tags
attack, cc, dot, movement, on_hit, tank

Rarity mix

Silver79
Gold99
Prismatic90
Members only

The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.

Best Augments — Oracle Ranked

Members only

The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.

Master of Duality
Master of Duality
S
32.0
+2.05
66.8
Attack Damage66.0+3.7128.9
Attack Speed0.670——
AS Growth2.5%——
Attack Range175——
Move Speed345——
Warpath
passive
Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage
Q
Rampage
Dmg 60–180bAD 90%CD 4sCost 28–20Range 350AoE

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Spirit of Dread
W
Spirit of Dread
AP 80%CD 14sCost 50–70Range 525DoTAoE

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Devastating Charge
E
Devastating Charge
Dmg 30–90bAD 50%CD 20–16sCost 60knockupRange 300AoEOn-Hit

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Onslaught of Shadows
R
Onslaught of Shadows
Dmg 150–550AP 100%CD 140–100sCost 100immobilize 0.75sAoE

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

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