| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 630 | +109 | 2483 |
| Mana | 374 | +40 | 1054 |
| HP Regen /5 | 5.5 | +0.55 | 14.9 |
| Armor | 28.0 | +5 | 113.0 |
| Magic Resist |
Built from 268 augments for Karma; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 49.0 | +3.3 | 105.1 |
| Attack Speed | 0.625 | โ | โ |
| AS Growth | 2.3% | โ | โ |
| Attack Range | 525 | โ | โ |
| Move Speed | 335 | โ | โ |
Karma's damaging abilities will reduce the cooldown of Mantra.
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
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