| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 595 | +104 | 2363 |
| Mana | 300 | +35 | 895 |
| HP Regen /5 | 7.0 | +0.55 | 16.4 |
| Armor | 29.0 | +4.7 | 108.9 |
| Magic Resist |
Built from 268 augments for Kindred; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 65.0 | +3.25 | 120.3 |
| Attack Speed | 0.625 | — | — |
| AS Growth | 3.5% | — | — |
| Attack Range | 500 | — | — |
| Move Speed | 325 | — | — |
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Kindred tumbles and shoots up to three arrows at nearby targets.
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
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