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⌂Home▤Tiers⚡◆Augments
Master Yi

Master Yi

32/172A
50.7% WR9.5% PRPatch 26.13
fighterassassin
attackcritdotmovementon_hit

Strong Combos

Blade WaltzBlade WaltzS
Critical RhythmCritical RhythmS
DeftDeftS

Base Stats

StatBase+/lvl@18
Health640+1052425
Mana251+42965
HP Regen /57.5+0.6518.6
Armor33.0+4.5109.5
Magic Resist

Abilities

Physical DamageMelee
Damage
Durability
CC
Mobility
Utility

Champion-Specific Pool

Built from 268 augments for Master Yi; 268 remain after Mayhem tailoring gates.

Resource
Mana
Attack Type
Melee
Damage Type
Physical Damage
Tags
attack, crit, dot, movement, on_hit

Rarity mix

Silver79
Gold99
Prismatic90
Members only

The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.

Best Augments — Oracle Ranked

Members only

The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.

32.0
+2.05
66.8
Attack Damage65.0+2.5107.5
Attack Speed0.679——
AS Growth2.5%——
Attack Range175——
Move Speed355——
Double Strike
passive
Double Strike
tAD 50%On-Hit

Every few consecutive basic attack, Master Yi strikes twice.

Alpha Strike
Q
Alpha Strike
Dmg 20–100CD 20–18sCost 50–70Range 600AoEOn-Hit

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

Meditate
W
Meditate
AP 100%Cost 40Range 20DoTAoE

Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

Wuju Style
E
Wuju Style
Dmg 20–40bAD 35%CD 14sRange 20AoEOn-Hit

Grants bonus true damage on basic attacks.

Highlander
R
Highlander
CD 85sCost 100slowRange 1AoE

Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

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