| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 660 | +109 | 2513 |
| Mana | 341 | +65 | 1446 |
| HP Regen /5 | 9.0 | +0.9 | 24.3 |
| Armor | 33.0 | +5.2 | 121.4 |
| Magic Resist |
Built from 268 augments for Ornn; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 32.0 |
| +2.05 |
| 66.8 |
| Attack Damage | 69.0 | +3.5 | 128.5 |
| Attack Speed | 0.625 | โ | โ |
| AS Growth | 2.0% | โ | โ |
| Attack Range | 175 | โ | โ |
| Move Speed | 335 | โ | โ |
Ornn gains an additional bonus Armor and Magic Resist from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
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