| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 610 | +110 | 2480 |
| Mana | 280 | +40 | 960 |
| HP Regen /5 | 8.0 | +0.8 | 21.6 |
| Armor | 35.0 | +5 | 120.0 |
| Magic Resist |
Built from 268 augments for Poppy; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 32.0 |
| +2.05 |
| 66.8 |
| Attack Damage | 60.0 | +4 | 128.0 |
| Attack Speed | 0.658 | โ | โ |
| AS Growth | 2.5% | โ | โ |
| Attack Range | 125 | โ | โ |
| Move Speed | 345 | โ | โ |
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Poppy channels a hammer strike that knocks enemies very far away.
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