| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 620 | +104 | 2388 |
| Mana | 320 | +40 | 1000 |
| HP Regen /5 | 7.5 | +0.85 | 21.9 |
| Armor | 30.0 | +4 | 98.0 |
| Magic Resist |
Built from 268 augments for Rell; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 28.0 |
| +1.8 |
| 58.6 |
| Attack Damage | 55.0 | +3 | 106.0 |
| Attack Speed | 0.625 | — | — |
| AS Growth | 2.0% | — | — |
| Attack Range | 175 | — | — |
| Move Speed | 315 | — | — |
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
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