| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 640 | +105 | 2425 |
| Mana | 150 | — | 150 |
| HP Regen /5 | 7.0 | +0.6 | 17.2 |
| Armor | 36.0 | +4.7 | 115.9 |
| Magic Resist |
Built from 268 augments for Rumble; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 28.0 |
| +1.55 |
| 54.4 |
| Attack Damage | 64.0 | +3.2 | 118.4 |
| Attack Speed | 0.644 | — | — |
| AS Growth | 1.9% | — | — |
| Attack Range | 125 | — | — |
| Move Speed | 345 | — | — |
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
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