| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 655 | +87 | 2134 |
| Mana | 400 | +52 | 1284 |
| HP Regen /5 | 9.0 | +0.8 | 22.6 |
| Armor | 36.0 | +4.2 | 107.4 |
| Magic Resist |
Built from 268 augments for Sion; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 32.0 |
| +2.05 |
| 66.8 |
| Attack Damage | 68.0 | +4 | 136.0 |
| Attack Speed | 0.679 | โ | โ |
| AS Growth | 1.3% | โ | โ |
| Attack Range | 175 | โ | โ |
| Move Speed | 345 | โ | โ |
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Sign in to see the full pool
The complete filter stack and tailored highlights require a free account.
Sign in with Google