| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 590 | +104 | 2358 |
| Mana | 490 | +32 | 1034 |
| HP Regen /5 | 6.5 | +0.6 | 16.7 |
| Armor | 23.0 | +4.45 | 98.7 |
| Magic Resist |
Built from 268 augments for Vex; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 28.0 |
| +1.3 |
| 50.1 |
| Attack Damage | 54.0 | +2.75 | 100.8 |
| Attack Speed | 0.669 | โ | โ |
| AS Growth | 1.0% | โ | โ |
| Attack Range | 550 | โ | โ |
| Move Speed | 335 | โ | โ |
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Launch a damaging missile that accelerates mid-flight.
Gain a shield and damage nearby enemies.
Summon a damaging and slowing zone that applies Gloom to enemies.
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
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