| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 596 | +106 | 2398 |
| Mana | 400 | +22 | 774 |
| HP Regen /5 | 5.5 | +0.55 | 14.9 |
| Armor | 22.0 | +4.7 | 101.9 |
| Magic Resist |
Built from 268 augments for Xerath; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 55.0 | +3 | 106.0 |
| Attack Speed | 0.658 | โ | โ |
| AS Growth | 1.4% | โ | โ |
| Attack Range | 525 | โ | โ |
| Move Speed | 340 | โ | โ |
Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Deals magic damage to an enemy and stuns them.
Xerath immobilizes himself and gains numerous long-range barrages.
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