| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 685 | +109 | 2538 |
| HP Regen /5 | 5.0 | +0.5 | 13.5 |
| Armor | 33.0 | +4.7 | 112.9 |
| Magic Resist | 32.0 | +2.05 | 66.8 |
| Attack Damage |
Built from 268 augments for Zac; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 60.0 |
| +3.4 |
| 117.8 |
| Attack Speed | 0.736 | — | — |
| AS Growth | 1.6% | — | — |
| Attack Range | 175 | — | — |
| Move Speed | 340 | — | — |
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Zac attaches his arms to the ground and stretches back, launching himself forward.
Zac bounces four times, knocking up enemies hit and slowing them.
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