| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 654 | +99 | 2337 |
| Mana | 200 | โ | 200 |
| HP Regen /5 | 7.0 | +0.65 | 18.1 |
| Armor | 32.0 | +4.7 | 111.9 |
| Magic Resist | 29.0 | +2.05 | 63.8 |
| Attack Damage | 63.0 | +3.4 | 120.8 |
| Attack Speed |
Built from 268 augments for Zed; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 0.651 |
| โ |
| โ |
| AS Growth | 3.3% | โ | โ |
| Attack Range | 125 | โ | โ |
| Move Speed | 345 | โ | โ |
Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.
Zed and his shadows throw their shurikens.Each shuriken deals damage to every enemy hit.
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.
Sign in to see the full pool
The complete filter stack and tailored highlights require a free account.
Sign in with Google