| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 600 | +110 | 2470 |
| Mana | 250 | +45 | 1015 |
| HP Regen /5 | 3.3 | +0.7 | 15.1 |
| Armor | 24.0 | +4.2 | 95.4 |
| Magic Resist | 30.0 | +1.3 | 52.1 |
| Attack Damage | 56.0 | +2 | 90.0 |
| Attack Speed |
Built from 268 augments for Zeri; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time — for your champion, round, and rerolls. It's part of membership.
| 0.658 |
| — |
| — |
| AS Growth | 2.0% | — | — |
| Attack Range | 550 | — | — |
| Move Speed | 330 | — | — |
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
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