| Stat | Base | +/lvl | @18 |
|---|---|---|---|
| Health | 630 | +106 | 2432 |
| Mana | 425 | +25 | 850 |
| HP Regen /5 | 7.5 | +0.6 | 17.7 |
| Armor | 21.0 | +4.7 | 100.9 |
| Magic Resist |
Built from 268 augments for Zoe; 268 remain after Mayhem tailoring gates.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
The Advisor scores your three augment offers in real time โ for your champion, round, and rerolls. It's part of membership.
| 30.0 |
| +1.3 |
| 52.1 |
| Attack Damage | 58.0 | +3.3 | 114.1 |
| Attack Speed | 0.658 | โ | โ |
| AS Growth | 2.5% | โ | โ |
| Attack Range | 550 | โ | โ |
| Move Speed | 340 | โ | โ |
Zoe's next basic attack after casting a spell deals bonus magic damage.
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
Blink to a nearby position for 1 second. Then blink back.
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